Saturday, 12 July 2014

The Tripods

Time for a piece of classic sci-fi drama from 1985 now with the highly regarded series, The Tripods!

In the future, the world is controlled by three-legged machines called Tripods. Life goes on largely as it had in the pre-industrial era, as all of humanity is subject to mental controls that prevent anyone from challenging the established order. Will, a thirteen-year-old boy living in the small (fictional) English village of Wherton, is looking forward to the transition to adulthood, to take place on the next "Capping Day", until a chance meeting with a mysterious Vagrant named Ozymandias sends him on a quest to discover a world beyond the Tripods' control. He is accompanied by his cousin Henry, and a French teenager named Jean-Paul, nicknamed "Beanpole" for his height and slimness, and punning similarity to his real name.

Friday, 11 July 2014

Wild West C.O.W. Boys of Moo Mesa

Let's ride into the wild frontier with the bovine sheriffs, the Wild West C.O.W Boys of Moo Mesa!

Like many cartoons during its time, C.O.W.-Boys dealt with a mutation of some kind; in this case, an irradiated meteor struck the late 19th century Western plains creating a miles high mesa shrouded in clouds. Everything trapped on top of the mesa was "cow-metized" by the light from the "cow-met" and "evolved" into a "bovipomorphic" state. Inspired by old tales of the Wild West, this new bovine community developed to the point where they emulated that era's way of life, including the requisite ruffians and corrupt sheriffs. However, their knowledge of Wild West living was limited, and as such, many things about their culture had to be improvised to 'fill in the blanks'. The concepts of steampunk and Weird West were utilized throughout its run.
The series focuses on trying to keep justice in the frontier territory. The lawbreakers were too much for the corrupt regulators of Cowtown - Mayor Bulloney and Sheriff Terrorbull - to handle by themselves. Helping them out, whether they wanted it or not, were a group of peacekeepers known as C.O.W. Boys, short for "Code of the West." Led by bull Marshal Moo Montana, the C.O.W. Boys also included the Dakota Dude and the Cowlorado Kid. The muscle-bound Marshal and his deputies had their hands full with various ruffians and outlaw gangs that plagued the otherwise peaceful town.

Thursday, 10 July 2014


Adventure and mishief now with the clumsy scruffy puppy, What-A-Mess!

Prince Amir of Kinjan is a mischievous muddled-up pedigree Afghan puppy, whois simply referred to as What-a-Mess, and has grown up believing that really is his name. What-a-Mess means well, he really does, but somehow every trail he explores, every good deed or dalliance he diverts towards ends up creating chaos all around him. And creating chaos can make one so very tired. Most adventures finish with our filthy tangled mutt collapsed in his basket and ready for a deep puppy sleep...

Wednesday, 9 July 2014

Goober and the Ghost Chasers

Today we find another group of nosey teens with their mascot pet trying to solve seemingly paranormal crimes that they shouldn't get involved in! This time it's Goober and the Ghost Chasers!

Similar to Hanna-Barbera's successful Scooby-Doo, Where Are You!, Goober and the Ghost Chasers also features a group of teenagers solving spooky mysteries with their dog Goober. The Ghost Chasers use their equipment from the Apparition Kit (like the Specter Detector, the Poltergeist Powder, etc.) when it comes to determining whether the ghost is real or not. The major differences were that the ghosts they eventually find are real and would help in defeating the fake ghosts. Some of those people behind the mask of some fake ghosts are not criminals. Goober had the power to become invisible when he was scared by ghosts and his closest human companion is reckless instead of cowardly. Also unlike Scooby-Doo, Goober can talk more clearly.

Tuesday, 8 July 2014

2 Stupid Dogs

Some animals are considered of low intelligence, but you's have to go some way to be as dumb as these 2 Stupid Dogs!

"Two Stupid Dogs" follows the lives of two dogs: the overly excited Little Dog (the dachshund) and easy-paced Big Dog (the sheepdog). These crazy canines don't know how to fit in the world, and they definitely don't have any know-how. They often find themselves in commonplace situations (going to the drive-in, walking through the mall, working on the farm), some not so common situations (stuck on a space shuttle, a contestant on a game show, getting mistaken for the prime minister) and even in some familiar situations (little red riding hood, Noah's ark, and Hanzel and Gretel). But no matter the situation, their stupidity usually leads them to calamitous results.

Monday, 7 July 2014


Time to snack on some pellets, scoff some fruit, chomp a power pill and gobble those ghosts! It's Pac-Man!

The show follows the adventures of the title character, Pac-Man, his wife Pepper Pac-Man, their child Pac-Baby, their dog Chomp-Chomp and their cat Sour Puss. The family lives in Pac-Land, a place in which the geography and architecture seem to revolve primarily around spheres and sphere-like shapes.

Most episodes of the series center around the ongoing battle between the Pac family and their only known enemies, the Ghost Monsters: Blinky, Inky, Pinky, Clyde, and Sue. They work for Mezmaron, a mysterious figure who resembles Darth Vader from Star Wars: The Original Trilogy and acts similarly to Gargamel from fellow H-B show The Smurfs. Mezmaron's sole mission is to locate and control the source of "Power Pellets", which serve as the primary food and power source for the city, and also as the deus ex machina in virtually every episode.

Sunday, 6 July 2014

Bad Influence!

Now we travel back to the heady days of 1992, when the Megadrive and Super Nintendo were the kings of the console world with the computer review show Bad Influence!

Bad Influence! began during the 16 bit-era of computer and video gaming, and featured in-depth news, previews and reviews about the very latest in gaming and computer technology.
The show was originally presented by then children's TV presenters Violet Berlin and Andy Crane (of 1980s CBBC Broom Cupboard fame), who were studio based, and US teen actor Z Wright, who filed location reports from the US. There was also a cheats segment character called Nam Rood, an anarchic "furtler" who lived in a shed. He would give viewers gaming cheats (written on cards he would stick to his forehead) in between mock experiment comedy sketches three times per episode.
Other features included three game reviews per episode - one in depth and two in brief - by teenagers local to the area where Bad Influence! was produced, namely the city of Leeds in West Yorkshire.
There was also a weekly competition towards the end of the programme, directly before one of the show's most distinctive features - the 'Datablast' sequence. The Datablast - which viewers were encouraged to record on their video recorders - consisted of a number of pages of gaming articles and information that were flashed rapidly onto the screen during the credits. Viewers could then read the pages by replaying it in slow motion on their video player. The information consisted of a watered down version of most of that episodes features, as well as some exclusive content, such as Top Ten video games charts.


Who would love the ability to transform into any animal they wanted to? I guess it would depend on whether you were fighting an alien slug invasion! It's Animorphs!

The story revolves around five humans, Jake, Marco, Cassie, Rachel, and Tobias, and one alien, Aximili-Esgarrouth-Isthill (nicknamed Ax), who obtain the ability to morph into any animal they touch. Naming themselves "Animorphs" they use their ability to battle a secret alien infiltration of Earth by a race called the Yeerks. The Yeerks are a parasitic race of aliens resembling large slugs that take humans as a host by entering and merging with their brain through the ear canal.
The Animorphs fight as a guerilla force against the Yeerks, led by Visser Three, and their program to take over the human race. Morphing into animals allows them to battle the various armies of aliens that the Yeerks use, but it also protects their identities. As far as the Yeerks know, only Andalites like Ax have the ability to morph, and if they knew that the Animorphs were mostly human they would be able to easily find out who they are.
Protecting their identities becomes more and more difficult as the series goes on because though someone with the ability to morph can change into any animal that they touch, they can only stay in a morph for two hours or they will permanently become that animal.