Simon in the Land of Chalk Drawings is about a little boy who likes to draw things on his chalk board, in his room. But this isn't an ordinary chalk board, it's a magic one. You see, anything that he draws on it comes to life. He didn't know this initially and only found out by accident when he found a ladder against a fence, down the road, and decided to climb it and go over the fence. When he did, he found himself in the Land of Chalk Drawings, populated with all the people and things that he had previously drawn on his chalk board. The people explained that Simon had brought them to life, and as you can expect, they were very grateful. With this knowledge, Simon tried to draw things for the people that lived there, to make their lives easier and more interesting.
Saturday, 15 March 2014
Simon in the Land of Chalk Drawings
Penny Crayon's drawings used to come to life, but what if your drawings were alive and you could enter their world? Let's follow a boy who can do just that, Simon in the Land of Chalk Drawings!
Simon in the Land of Chalk Drawings is about a little boy who likes to draw things on his chalk board, in his room. But this isn't an ordinary chalk board, it's a magic one. You see, anything that he draws on it comes to life. He didn't know this initially and only found out by accident when he found a ladder against a fence, down the road, and decided to climb it and go over the fence. When he did, he found himself in the Land of Chalk Drawings, populated with all the people and things that he had previously drawn on his chalk board. The people explained that Simon had brought them to life, and as you can expect, they were very grateful. With this knowledge, Simon tried to draw things for the people that lived there, to make their lives easier and more interesting.
Simon in the Land of Chalk Drawings is about a little boy who likes to draw things on his chalk board, in his room. But this isn't an ordinary chalk board, it's a magic one. You see, anything that he draws on it comes to life. He didn't know this initially and only found out by accident when he found a ladder against a fence, down the road, and decided to climb it and go over the fence. When he did, he found himself in the Land of Chalk Drawings, populated with all the people and things that he had previously drawn on his chalk board. The people explained that Simon had brought them to life, and as you can expect, they were very grateful. With this knowledge, Simon tried to draw things for the people that lived there, to make their lives easier and more interesting.
The Adventures of Sonic the Hedgehog
Based on the console games, comes the first incarnation of Sonic the Hedgehog's many cartoons. This one is from 1993!
Adventures of Sonic the Hedgehog is a fast-paced cartoon with much slapstick humor, akin to such shows as Animaniacs or Tiny Toons Adventures. The show features very few recurring characters, usually just Sonic, Tails, Robotnik and his two hench-bots Scratch and Grounder (with a third robot, Coconuts, appearing often) - however, there are many occasional minor characters and robots too. The plots often loosely follow the storyline of the video games series, although the franchise was relatively new during that time and lacks much plot or character development, which was filled in by the show's writers.
Adventures of Sonic the Hedgehog is a fast-paced cartoon with much slapstick humor, akin to such shows as Animaniacs or Tiny Toons Adventures. The show features very few recurring characters, usually just Sonic, Tails, Robotnik and his two hench-bots Scratch and Grounder (with a third robot, Coconuts, appearing often) - however, there are many occasional minor characters and robots too. The plots often loosely follow the storyline of the video games series, although the franchise was relatively new during that time and lacks much plot or character development, which was filled in by the show's writers.
Phantom 2040
Let's spend some time with a legend, a man who is rumoured to be immortal, The ghost who walks... It's Phantom 2040!
In the year 2040, environmental disasters and the economic Resource Wars of the early 21st century have decimated the fragile ecological balance of an Earth once teeming with life. Everywhere, the privileged and wealthy continue to thrive in expensive real estate developments that tower above the suffering masses. The victims of Earth’s misfortune have been forced to subsist on scavenged refuse from the past on the mangled streets of forlorn city-states.
In Metropia (once known as New York City), the largest and most powerful of the city-states, the powerful robotics manufacturing corporation Maximum Inc. has slowly shaped a cold, steely urban center, consisting of huge, residential towers intertwined with TubeTrain tunnels. Maximum's robotic "biots" (Biological Optical Transputer System) have replaced enormous amounts of human labour, and the corporation is illegally producing prohibited combat biots to form Maximum's personal underground army. Under this guise of efficient progress, Maximum has own plans for the future, all known as the Maximum Era. Through the construction the fortress of Cyberville, an immense survival shelter where only the wealthiest and most elite humans will retreat, and the take over of Metropia by Maximum's biot armies, their plans all ultimately involve the dark path of decline and extinction as the culminating result of man's prior errors and efforts, once Earth finally succumbs to its slowly deteriorating state.
The only hope for the survival of humanity is the Ghost Jungle — thousands of square miles of mutated vegetation that may be the planet's salvation. This secret source of life is submerged beneath Metropia where no one is aware of it, but fortunately, college student Kit Walker Jr. is chosen by fate to save the world, donning the black mask and purple suit of his people’s savior, the 24th Phantom.
The role of the Phantom has been passed on from father to son since the 16th century, leading the world to believe that the Phantom is a single immortal individual. Kit, the 24th in the line, is young, unsure, and inexperienced, but he finds within him the courage and might to battle the evil that threatens to destroy the Earth.
In the year 2040, environmental disasters and the economic Resource Wars of the early 21st century have decimated the fragile ecological balance of an Earth once teeming with life. Everywhere, the privileged and wealthy continue to thrive in expensive real estate developments that tower above the suffering masses. The victims of Earth’s misfortune have been forced to subsist on scavenged refuse from the past on the mangled streets of forlorn city-states.
In Metropia (once known as New York City), the largest and most powerful of the city-states, the powerful robotics manufacturing corporation Maximum Inc. has slowly shaped a cold, steely urban center, consisting of huge, residential towers intertwined with TubeTrain tunnels. Maximum's robotic "biots" (Biological Optical Transputer System) have replaced enormous amounts of human labour, and the corporation is illegally producing prohibited combat biots to form Maximum's personal underground army. Under this guise of efficient progress, Maximum has own plans for the future, all known as the Maximum Era. Through the construction the fortress of Cyberville, an immense survival shelter where only the wealthiest and most elite humans will retreat, and the take over of Metropia by Maximum's biot armies, their plans all ultimately involve the dark path of decline and extinction as the culminating result of man's prior errors and efforts, once Earth finally succumbs to its slowly deteriorating state.
The only hope for the survival of humanity is the Ghost Jungle — thousands of square miles of mutated vegetation that may be the planet's salvation. This secret source of life is submerged beneath Metropia where no one is aware of it, but fortunately, college student Kit Walker Jr. is chosen by fate to save the world, donning the black mask and purple suit of his people’s savior, the 24th Phantom.
The role of the Phantom has been passed on from father to son since the 16th century, leading the world to believe that the Phantom is a single immortal individual. Kit, the 24th in the line, is young, unsure, and inexperienced, but he finds within him the courage and might to battle the evil that threatens to destroy the Earth.
Friday, 14 March 2014
Postman Pat
No real need for indroductions for this show! Postman Pat is here to deliver his letters!
Each episode follows the adventures of Pat Clifton, a friendly country postman, and his "black and white cat" Jess, as he delivers the post through the valley of Greendale. Although he initially concentrates on delivering his letters, he nearly always becomes distracted by a concern of one of the villagers and is usually relied upon to resolve their problems. Notable villagers include the postmistress, Mrs. Goggins; Alf Thompson, a farmer; and the local handyman and inventor, Ted Glen.
Each episode follows the adventures of Pat Clifton, a friendly country postman, and his "black and white cat" Jess, as he delivers the post through the valley of Greendale. Although he initially concentrates on delivering his letters, he nearly always becomes distracted by a concern of one of the villagers and is usually relied upon to resolve their problems. Notable villagers include the postmistress, Mrs. Goggins; Alf Thompson, a farmer; and the local handyman and inventor, Ted Glen.
Widget the World Watcher
Time for an environmentally aware cartoon from the early 90's. It's Widget the World Watcher!
The show focused on a 4-foot-tall, purple alien from the Horsehead Nebula named Widget who could shapeshift (usually by spinning like a top into different forms, in early episodes he seems to still be getting used to his power). He and a group of young, human friends; brothers, Kevin, Brian and their teenage sister Kristine, would go through a number of adventures to protect the natural environment from those who wish to plunder or harm it. Later on they were joined by (fellow shapeshifter) Half-Pint, Widget's mischievous, overly-curious, hyperactive cousin. Widget is frequently accompanied by the Mega Brain, an extremely intelligent but somewhat clumsy being who appears as a floating head (with a transparent cranium) and floating hands.
The show focused on a 4-foot-tall, purple alien from the Horsehead Nebula named Widget who could shapeshift (usually by spinning like a top into different forms, in early episodes he seems to still be getting used to his power). He and a group of young, human friends; brothers, Kevin, Brian and their teenage sister Kristine, would go through a number of adventures to protect the natural environment from those who wish to plunder or harm it. Later on they were joined by (fellow shapeshifter) Half-Pint, Widget's mischievous, overly-curious, hyperactive cousin. Widget is frequently accompanied by the Mega Brain, an extremely intelligent but somewhat clumsy being who appears as a floating head (with a transparent cranium) and floating hands.
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